![]() ![]() ![]() Who is this man? Why did he freed me? What does he want from me? Why me? These are some of the pressing questions I had in my first few hours with this game, I cheated myself by thinking that perhaps by the time I reached the end some of these questions would've had answers. For the most part what serves as an incentive to keep you going in Manhunt narrative wise, is the fact that there are a lot of questions left unanswered. You don't get more of a context for this game at the start, other than the fact that you're a death row prisoner which has been freed by a man who you presume to be named Starweather, you don't know much about him as a player other than the fact that he will be a comentator for the rest of the experience. Manhunt it's an unpleaseant game to play, it is an unpleseant experience about a set of ugly characters, in an ugly place, doing ugly things to one an another. I deluded myself into thinking that pehaps despite not enjoying this game when it came out, after more than 10 years, I might've changed my I deluded myself into thinking that pehaps despite not enjoying this game when it came out, after more than 10 years, I might've changed my mind, sadly I did not.
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